We used to say that it was a lightweight career addon, but it has become a lot more in the recent years. RP-1 provides a well-developed and carefully balanced career mode for use in conjunction with Real Solar System ( RSS) and Realism Overhaul ( RO).Īs the sequel to RP-0, realism, features, and gameplay experience are improved and deepened. As long as the two craft are within a couple hundred meters MechJeb will operate on the ship you are not currently flying. It's kind of cool to get in range and see a station spin around on it's own to align with the last mode I left MechJeb.Welcome to Realistic Progression One (RP-1), one of the most challenging and rewarding experiences available in KSP. You can also toggle over to the station and activate MechJeb for it to hold an orientation. This keeps my spacecraft aligned with the docking port so I don't have to worry about rotations, just translating. You can use the docking autopilot to finish docking, but I find it to more efficient to do it myself.įor docking I use the Docking Port Alignment Indicator and set SMART A.S.S. There is also a rendezvous guidance mode that prompts you through the steps instead of doing them for you, so you can get a feel for the process. It automatically performs steps 3-8 in DStaal's instructions. Use the rendezvous autopilot to get closer to the station. I've had it vary anywhere from a couple kilometers to a collision once. Once the burn is complete you should be fairly close to the station. If you tweak something that changes the ascent profile you need a new phase angle. Think of phase angle as how much you need to lead the target to hit it. Now your phase angle will update to what it should be. Make sure your phase angle is zero and auto warp is on to deal with the wait time.Īfter the circularization burn is done, revert to launch. Set your orbit altitude the same as the station. You might want a launch clamp to provide power as waiting for the launch window could be awhile. Once on the pad switch to map view and select the station as your target. To directly launch to rendezvous (assuming the station is in a circular equatorial orbit). Note this isn't the 'best' way to do it - MechJeb can in theory launch directly to rendezvous, which would be both faster and lower dV, but this is a general procedure that works in a lot of situations, and isn't extremely bad either.ĭStaal's method works. You should now be floating next to your station. In MechJeb Maneuver Planner select 'Match Speed With Target', select 'At Closest Approach to Target'. (There may be little to no burn needed, and it may be immediate.) Set distance to something large enough to miss the station, but close enough for what you need to do. In MechJeb Maneuver Planner select 'Fine-Tune Closest Approach to Target'. (Note the burn may be up to 4 hours in the future.) Open MechJeb Maneuver Planner, select 'Bi-Impulsive Transfer to Target'. Once circularized, set the space station as the target. (With Gravity Turn it's just click 'launch' really.) Note to be careful that you do *not* launch to the same altitude of the station. By 'near-Kerbin I mean pretty much anything inside Mun's orbit.) For launch to rendezvous - here's how I tend to do it, assuming a station in near-Kerbin orbit: (Note that I do not use MechJeb to do the actual launch.
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